Project:XCode
  • NFTs
  • Demand & use of funds
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  • 1) NFTs design/supply:
  • 2) Supply shock
  • 3) Royalties:
  • 4) Earning:

NFTs

XCode is a Third-Person-Shooter, part of the MultiversX ecosystem.

XCode is introducing a new system on the NFT market by releasing our collection on a Season based time schedule.

1) NFTs design/supply:

We want to create rarity around our premium NFTs, releasing only 100 NFTs per Season.

Our NFTs are a premium product, having 4k resolution/FX Anti-Aliasing/Digital Film Camera.

There are 5 different characters, each with 3 different skins.

The cost of 1 NFT is 1 EGLD, flat price for WL or Public Sale.

2) Supply shock

One of our goals is to create volume on the secondary market, adding value to your NFT.

We have designed a low supply of our debut collection to create a supply shock, adding more value to your investment.

We have decided to add only 15 WL spots per Season, each of them being able to buy a max. of 2 NFTs during the WL mint.

The WL members have only 15 minutes to mint before the Public mint.

There are 0 WL spots left for Season 1.

3) Royalties:

We have decided to add only 5% royalties for our NFTs, giving you plenty of margin to trade your NFT.

The funds collected from royalties are divided:

  • 50% is going back to the holders.

  • 50% are used for marketing & development purposes.

4) Earning:

Our NFTs are offering you multiple ways to earn EGLD.

  • Owning a Season 1 NFT will grant you a place in Tournaments where your team can earn prizes.

  • At the end of the Season, based on a Leaderboard system, each NFT holder will receive a guaranteed EGLD reward.

  • Staking your NFT will give you an EGLD reward.

  • 50% of the total royalties collected from secondary market.

  • Periodic giveaways in ESDT tokens, NFTs, WL spots or token allocations for other MultiversX projects, Launchpads, events.

  • Prizes from our Sponsors. ( EGLD, merch, etc.)

NextDemand & use of funds

Last updated 2 years ago